

When not given Frame Step from the render settings is used. frameStep: Specifies the increment between frames.When not given End Frame from the render settings is used. endFrame: Specifies the end frame to be exported.When not given Start Frame from the render settings is used. startFrame: Specifies the start frame to be exported.exportType: Specifies which objects are exported.See the AtNodeEntry page of the Arnold API for the available node types. mask: Specifies which Arnold node types are included in the.exportObjectHierarchy:If given the whole hierarchy (children) of the selected objects is exported.expandProcedurals: If given procedurals will be expanded before exporting the scene.asciiAss: If given values exported to a standard text format, if not given (default) binary encoding is used. Only for ASS format.compressed: If given the scene is exported directly to gzip-compressed files (.ass.gz).If not given, the file is written next to the c4d scene file. If not specified, the plugin guesses the format from the file extension. format: Output file format, ASS or USD.scene: Path of the C4D scene file which needs to be exported.Scene export can be executed from the command line as well via the -arnoldSceneExport parameter followed by the export options. Expand proceduralsĬurrently animation can not be written to a single USD file, a different file is created for each frame. LJ4iv4THCEE/NV4/1nPCvhpuBkEMk10/LJ4iv2uf+kDVzHI/36OGvhkc/kD9+Fs/LGenvtmU8EDqJVo/l1cGv+Ij50D1.

POINT2, POINT, and VECTOR arrays are encoded. The encoded arrays are indicated by prefixing the array type with "b85" as in the example below. In addition, the binary encoding has exact 32-bit precision, whereas without this binary output floating point values are truncated into at most 8 ASCII digits (e.g. They are encoded into a more compact ASCII representation (b85), leading to smaller files and faster load times, whilst still being mostly human-readable. Specify whether binary encoding is used to compress large arrays ( bigger than 16) containing float in their components.

OCTANE VS ARNOLD RENDER C4D FULL
You can expect compression rates in the 4-5x range (compared to full ASCII form, obviously there will be a lower compression ratio if the binary encoding option is being used). Gzip Compression (.ass.gz)Įxports the scene directly to gzip-compressed files with the.

When enabled all paths are exported as absolute paths, even if they are defined as relative in the scene. When enabled the exported objects are replaced with an Arnold Procedural object pointing to the exported file. Replace With Arnold ProceduralĪvailable in Procedural mode. myexport_Sphere.ass, myexport_Cube.ass, etc.)Įxports the whole hierarchy of the selected objects (instead of manually selecting all children). The object name is added to the file name as a suffix (e.g.
